Free Essay

Games That Test Your Mental Capacities

In: Religion Topics

Submitted By aikonomy
Words 637
Pages 3
Logic wars

Alegre, I
Babac, R
Ga, J.
Nemenzo, K.
Sangho, M
Silva, G.

First event: Riddle me this
The first event will involve 3 sets of riddles and a whole lot of courage. Each team will choose one brave participant to go inside the panic room for a quick challenge that we have prepared. It will then lead your team to the first riddle set. After your team has completed or has used a “pass.” Your team must then return to the room but must choose a different member to go inside, which will then lead them to the second set of riddles and so on. The team with the lowest score will be eliminated.
Scoring: Retrieving the destination of the Riddle Master (The one facilitating or giving out the riddles.): * 1 minute or less: 5 points * 1 – 3 minutes: 3.5 points * 3 – 5 minutes: 3 points * 5 - 6 minutes: 2 points * 6 minutes above: 1 point
Answering the Riddles: each riddle answered: 5 points
Time:
* Within 5 minutes: 10 points * Within 8 minutes: 6 points * Within 12 minutes: 4 points * Within 15 minutes: 2 points
Note: Teams can “pass” a riddle but cannot return to the unanswered riddle after.
Second Event: Brain Trauma
Each member will have a certain injury inflicted on them. It would either be their eyes, mouth, hands or legs, the injured body parts will be tied with a handkerchief and will be unusable all throughout the event. Each team will then be free to roam around after being given a certain clue that will lead them to each one of the 3 facilitators which will then give them one question. The answer of the 3 questions will be the last clue in order for the team to solve the real riddle. The first three teams to answer the last riddle will move on to the next round or the one with the least destinations covered in the longest time will be eliminated.
Rules and Scoring: * No exchanging injuries * use of the injured body parts will be punished with a 5 point deduction for every offense * Each facilitator will only accommodate one team, “first come, first serve” * For each wrong answer an injury will be added * If one member has all the injuries he is considered “dead” and will cost your team a 10 point deduction
Answering Questions: * Within 7 minutes: 15 points * Within 15 minutes : 10 points * Within 20 minutes: 5 points * 21 minutes and above: 2 points
Third Event: Private Investigator
Summon your inner Sherlock Holmes. All teams will be given 2 cases to solve, the facilitators will be the suspects and it’s up to the team to crack the case. There will be a series of clues and facts scattered around 3 locations and the first team to connect all the clues will be declared the winner. The last team to solve the remaining case will move to the next event. The team who fails to solve a case will be eliminated.
Fourth Event: Face facts
The two remaining teams will participate in a debate. Each team will be given a topic that they must defend based on facts and valid statements. Each member will be given the chance to speak.
Rules and scoring: * Teams will be given only 2 minutes to discuss their facts * The opposing team gets to pick his/her opponent * Each member can only participate once * Opposing teams cannot disturb one another while speaking * Sentence Structure 20% * Composure 10% * Sentence delivery 20% * Relevance of facts 35% * Impact 10%
Details:
* Panic Room:
The participant of each group will be blindfolded and placed in a room with 8 boxes to which the destination of the riddle masters are hidden. * Expenses: 50 pesos each * Location: C13 and USLS campus * Time: within one hour with 15 minutes allowance…...

Similar Documents

Premium Essay

Game

...series of mental illness diaganoses. Addictions are characterised by an inability to stop or reduce a particular behaviour/substance, despite wanting to and despite the behaviour/substance resulting in negative consequences. They are associated with severe negative consequences for the addict and those close to them. There is currently a distinction in research between chemical based addictions (i.e. the use or abuse of a substance) and behavioural addictions, also called impulse control disorders, although their underying aspects are almost identical. Chemical addictions have been researched for longer and more is known about them. The abuse of substance(s) can disrupt an otherwise healthy life and cause severe physical damage and in many cases leads to an early death due to physical damage sustained from the substance. Non-chemical addictions, also called behavioural addictions such as pathological gambling often result in severe financial hardship, damage to long fostered social relationships, including family. and can involve criminal prosecutions, as can chemical addictions. Although I have used the term addiction in this website, its use is contentious in professional and academic communication as its meaning often differs across contexts and can be imprecise. Instead, terms such as 'pathological gambling' or 'substance abuse' are used in the diagnosis of addiction related diseases. Video Game Addiction Researchers have explored the notion of video game......

Words: 2385 - Pages: 10

Free Essay

The Guess Your Card Game

...[Type the company name] | Game of Guess Your Card | Math 104 Algebra with Applications | | [Type the author name] | 12/8/2012 | [Type the abstract of the document here. The abstract is typically a short summary of the contents of the document. Type the abstract of the document here. The abstract is typically a short summary of the contents of the document.] | The Crazy Card Game with Logic Application The guess your card game I just wonder why are we playing this game are we that bored. Or maybe we are stranded in a cabin in the mountains in a snow blizzard or something of that nature. No we are playing this game because our nutty professor say’s we have too. Just joking Professor Crossley just trying to make light of the situation and add a bit of humor I’m sure you will agree so laugh and enjoy. Ok back to the guess your card game in which each player draws three cards without looking at the three cards they have chosen. Each card has a number between 1 and 9 on it. Then my opponents place their cards on their heads so that all of us but themselves can see the cards. Our objective is to guess what cards we have ourselves. The first person to do this wins the game I guess I don’t see any other great prize we will receive for performing this task enough with that on with the show. During the playing of the game, each player, in turn, draws a question at random from a stack of questions. Then each player answers the question bases on the cards that they see...

Words: 546 - Pages: 3

Free Essay

The Mental Game of Baseball: a Guide to Peak Performance

...The Mental Game of Baseball: A Guide to Peak Performance Sports Psychology is very interesting and also very confusing to many. The book The Mental Game of Baseball: A Guide to Peak Performance is written by H.A. Dorfman, and Karl Kuehl. They wrote this book intended for players, managers, coaches, agents, administrators as well as fans who want a more in-depth look at the makeup of the complete baseball player. This book was written to show people the practical and proven strategies for developing the mental skills needed to achieve peak performance at every level of the game of baseball. The theory is illustrated by insights from major and minor league players, who at some point in their career discovered the importance of mastering the inner game in order to play baseball as it should be played. H.A. Dorfman, and Karl Kuehl divided this book into sections. These sections are Goals, Focus and Control, Expectations, Dedication, Responsibility, Attitudes, Confidence, Preparation, Concentration, Mental Discipline, and the winning way. The purpose of this was to focus on each of these aspects individually, and not clump them all together. In the first section titled goals, the books describes that the baseball players need to set performance and end result goals. Then the players must set process and action goals in order to achieve performance goals. These direct and determine their behavior, which creates focus. Goals make players take risks. By not setting goals, it......

Words: 1374 - Pages: 6

Premium Essay

What Value Do You See in Managing Your Physical and Mental Health and Stress Levels?

...What value do you see in managing your physical and mental health and stress levels? How might these skills relate to academic and personal success? Please elaborate on your response. When something is going on in my life- a paper due for school, an important meeting is coming up at work, I get nervous, I get anxious, and in plain terms, I freak out. I have always been a super high-stressed, high-anxiety person. There was one time, my freshman year of college, I was so nervous for a math exam I broke out in hives! One of the main things that I have learned over the years- from my amazing parents- is that all I have to do is step back from the situation, take a deep breath, and calm down. There is nothing more important than your physical and mental health. Is something is off with someone physically or mentally, there is no way to get anything done. It is of utmost importance to keep your body and mind healthy. For me, before I have a big meeting at work, I take off a bit early and do something for myself- whether its going to the spa and getting a massage or going to get my hair or nails done, I do something that gets my mind off of what I’m worrying about. This keeps my mental health in check, which ultimately keeps my physical being healthier. The way I have learned to keep myself calm and cope with my nervousness throughout the past 2 years has help me further my business by helping me believe in myself- when I’m not nervous and anxious I know that I have the clarity......

Words: 384 - Pages: 2

Premium Essay

Capacity

...Capacity to contract One of the essentials of a valid contract, mentioned in section 10, is that the parties to the contract should be competent to make the contract. According to section 11 : “Every person is competent to contract who is of age of majority according to law to which he is subject, and who is of sound mind, and is not disqualified from contracting by any law to which he is subject.” It means that the following three categories of persons are not competent to contract. 1. A person who has not attained the age of majority, i.e., one who is minor. 2. A person who is of unsound mind 3. A person who has been disqualified from contracting by some law. Although the above mentioned categories of persons are not competent to contract, yet they may sometimes be making some bargains, taking some loans, or be supplied with some goods by third parties, or be conferred with some benefits etc., the position of such person in such like situations is being discussed below. THE POSITION OF A MINOR Who is a minor ? A person who has not attained the age of majority is a minor. Section 3 of the Indian Majority Act, 1875 provides about the age of majority. It states that a person is deemed to have attained the age of majority when he completes the age of 18 years, except in case of a person of whose person or property a guardian has been appointed by the Court in which case the age of majority is 21 years. Nature of a minor’s agreement As noted......

Words: 6033 - Pages: 25

Premium Essay

Violence in Video Games

...Mental Destruction: Video Games          Video games have a detrimental effect on the minds of our youth. Individuals should limit their use of video games to ensure that they have the mental capacity to succeed in life outside of a virtual world. The effect of these visual stimulations goes further than the standard aggressive behavior due to the violent content in some of these games. Additionally it affects the mental levels that hinder a child's mind from benefitting from academic activities such as reading a novel or studying for an exam. Some say that these games offer children a safe release; a world to cause destruction where no one is being harmed. The truth is they are harming themselves severely. The gaming content is a huge factor that influences adolescents to commit violent crimes. Although violence isn’t the most common outcome, the quick satisfaction in the game play causes children to become unfocused on one subject for more than a few minutes.  This is one of the more long term effects that video games have on an individual. Games such as Saints Row, Call of Duty, Grand Theft Auto promote themes of violence, resulting in the answers to their problems. The player must make decisions that affect the fate of the characters in the game, usually involving killing the character as an option, which, usually, is the more favorable decision within the game. For some, the decisions that players make can transcend into real life. There are numerous news......

Words: 2516 - Pages: 11

Premium Essay

Don't Blame Video Games

...Don't Blame Video Games The video game error is somewhat new in this modern society. Although they are entertaining, the contents have become more violent and disturbing as technology has become more advanced. Today, the popularity of violent video games has caused an increase in controversy. Parents feel that some games are too violent; However, I believe violent video games do not cause an increase in aggression in teens. Besides the violent contents, video games has positive sides. For example, "Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite squad which consists of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop, or simply breaching into several doors to create a surprise attack. These options push teen’s skills to the limit by forcing them to master the sense of logical thinking and strategy formations in which formal education does not offer. Video games are also a tool of social interactions. Sometimes Friendships are developed through playing video games and helps keep them away from drugs and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with a lot of individuals from playing "Uncharted" online. The game focuses on eliminating the other team, so teamwork has...

Words: 784 - Pages: 4

Premium Essay

Raising Your Game

...“Raising your game” means stretching yourself beyond where you are today. This will require you to take some risks, continuously setting your sight on higher goals and being willing to accept failure. People who are afraid of trying out different things or stretching beyond their comfort zone lose the opportunities for growth. Below are five (5) steps I can take as a project manager (PM) to improve the behavior of my team members from lower-level to higher-level behavior. 1.Clear purpose: Establishing a clear understanding of the purpose for a project is the responsibility of the PM. The project team must share a common goal and a view; thus eliminating internal conflict and hurries decision-making and project completion. 2.Open communications: The communications within the project team is vital. It is important for the project manager to receive weekly status reports, for example. These pulse checks in the project ensure that as a project manager, I am on top of my game and there are no conflicts. Wong (2007) states that, “transparency and active listening are keys in developing positive team communications” (p. 284). 3.Participation: Project success requires a great level of involvement by each team member. As the project manager, I will facilitate brainstorming sessions to “bridge” thoughts of team members before making my own comments. Bridging is a highly effective conversational technique to gain respect and help participants rise to a higher-......

Words: 475 - Pages: 2

Premium Essay

Capacity

...food and shelter then there would have been legal ground to stand on. 13-3 - Capacity A widowed seventy-five-year-old woman named Joanne survives on a fixed budget and has recently become forgetful. Her family fears she has Alzheimer’s but no doctor has diagnosed her with this illness and no court has ruled on her legal competence. Joanne goes to a piano store one day and purchases a piano on installment. The next day when it is delivered, she tells the delivery person she has no recollection of making such a purchase. Is this contract void, voidable, or valid? A contract will be void “if a court has previously determined that a person is mentally incompetent and has appointed a guardian to represent the individual” (Clarkson, Miller, & Cross, 2012, p. 239), therefore any contact that person enters into is void – meaning it does not exist. If a court has not determined that a person is mentally incompetent “but in fact the person was incompetent at the time the contract was formed, the contract may be voidable.” This occurs when the person either did not know they were in fact entering into a contract agreement or they lacked the mental capacity to understand the “nature, purpose, and consequences.” (Clarkson, Miller, & Cross, 2012, p. 240) A contract may be valid if entered into by a person who is mentally incompetent without ruling of their competence by a court, but who had “capacity at the time the contract was formed.” (Clarkson, Miller, & Cross,......

Words: 1899 - Pages: 8

Premium Essay

Test Your Leadership Style

...Test Your Leadership Style Betty Brown Axia University October 2, 2008 After tallying the results of the questionnaire, I determined that I am a Leader. This means that my main priority is to motivate and guide co-workers so that everyone can reach a common goal while working in harmony. Due to my leadership style, I found it appropriate to choose “Improving Productivity for Teams” from the final projects list in Appendix A. I chose this supervisory responsibility because I feel this is my strong area because of my leadership style. I believe by being a strong motivator I will be able to improve productivity by motivating my employees. Listed below you will find my interpretation of how I would apply my strength as a leader in situations that would arise regarding the supervisory responsibility of improving production for teams. In order to improve productivity for teams, it is necessary to motivate the team. According to Rue (2004), motivation is not what a supervisor does to an employee because it is something that the employee must bring forth from within himself or herself. The supervisor can however create a motivational environment to inspire the employees to want to be more productive. To begin this strategy I must creating a motivational environment. I would first talk to the team to find out what would motivate them to be more productive. I believe if the team feels as though their opinions matter then that will be the first step to motivation....

Words: 724 - Pages: 3

Premium Essay

“Study on How Video Games Enhance the Mental Skills of a High School Student”

...________________________________ _________________________________ “Study on How Video Games Enhance the Mental Skills of a high school student” In partial fulfillment in English Proficiency Instruction II Submitted to: Prof. Maria Antonette Lofamia Submitted by: Gregorio, Fernan Joseph Panerio, Jose Mariel Date submitted: March 16, 2015 Chapter I Introduction For years video games have been criticized for making people more antisocial, overweight or depressed . But now researchers are finding that games can actually change us for the better and improve both our body and mind. Games can help to develop physical skills. Pre-school children who played interactive games such as the ones available on Wii have been shown to have improved motor skills, for example they can kick, catch and throw a ball better that children who don’t play video games. A study of surgeons who do microsurgery in Boston found that those who played video games were twenty-seven percent faster and made thirty-seven percent fewer errors than those who didn’t. Vision is also improved, particularly telling the difference between shades of grey. This is useful for driving at night, piloting a plane or reading x-rays. Games also benefit a variety of brain functions, including decision-making. People who play action-based games make decision twenty-five percent faster than others and are no less accurate, according to one......

Words: 3724 - Pages: 15

Premium Essay

Capacity

...Deadline: 19th November 2015 Clever Unisex Wear Ltd Background of the Organization: Clever unisex wear is a shop in Aradippou, Larnaca and it was established on the 02nd of September 2013. Is a very popular shop in Larnaca due to the good advertisement that they do and also by sponsoring some events such as cultural and philanthropic. They also organized a fashion show with some famous actors and actress. During the fashion shows they offered 50 and 60 % discount .Due to the discount offered the sales have been increased. Moreover they tried to satisfy their customers by selling good quality product in affordable prices and they also tried to avoid the mistakes that other shop owners used to do. In order to achieve an effective capacity they use the SWOT analysis method. The SWOT analysis of a company is about the Strengths, Opportunities, Weaknesses, and Threats of the company. What they try to do is actually to increase their strengths (for example makes more events) and find where is their opportunity to growth (for example if they are in the perfect place). What is more, they try to find their threats (for example threat from another shop near to them) and decreased their weaknesses. Demand Definition: Demand of a product is when we want a product and we can afford it and also we plan to buy it. (Parkin, Powell and Matthews, 6th edition).The amount of a particular economic good or service that a consumer or group of consumers will want to purchase at a......

Words: 1262 - Pages: 6

Free Essay

Edu 675 Week 1 Dq 1 Building Capacity in the Collaborative Process – What’s Your Focus (New)

...675 Week 1 DQ 1 Building Capacity in the Collaborative Process – What’s Your Focus (NEW) To Buy This material Click below link http://www.uoptutors.com/edu-675-new/edu-675-week-1-dq-1-building-capacity-in-the-collaborative-process-whats-your-focus Building Capacity in the Collaborative Process – What’s Your Focus? The sharing of ideas can be a beneficial process during collaboration (Atweh, Kemmis, & Weeks, 1998; Goleman, Boyatzis, & McKee, 2002). Those researchers and professionals in the field who support collaborative learning strongly believe that sharing ideas with others “increases interest among the participants but also promotes critical thinking” (Gokhale, 1995, para 2). Further, “collaboration lets you share responsibility and combine the knowledge, creativity, and experiences of others” (Unknown (n.d.) Often, when we collaborate through the exploration and insightful sharing of each other’s ideas, we can systematically improve upon our own. As a way of further developing your action research and communicating your ideas to your classmates, you now have the opportunity to accomplish both while providing feedback to your class peers. The purpose of this process is twofold. First, it promotes your critical thinking and, second, it gives you an opportunity to share your experiences in the research design. In summary, the process of providing collaborative feedback builds capacity in your thought process and in the implementation of your action research......

Words: 606 - Pages: 3

Premium Essay

Games

...Video Games First off, you would imagine how thrilled our team was to have to write a paper during the holidays, with a deadline just two days after the winter break, so we came up with a clever way to bypass all the research work needed and just start writing about things we already knew and also loved doing, in order to grasp a more subjective approach on the chosen topic. People often say that if you don’t truly believe in the things you are working on and don’t have fun whilst doing them, you won’t be successful in any of your endeavors. This means you have to work with passion, because the first person you are ultimately going to sell the idea of the finished product is yourself, and if you can’t fully embrace the concept, it’s going to be even harder to pitch it to someone else. That being said, we quickly searched for a topic that each member of our team could relate to, and also provide valuable insight upon his experience and personal preferences on the subject at hand. In the end we settled on the topic of video games, due to the wide variety available these days. Figure 1. Pacman machine Figure 1. Pacman machine The first ever commercially produced video games were arcade games back in the early ‘70s in the United States, and I think we all remember in movies those huge machines that took up quite a lot of space in pubs, where people could play games such as Pacman, Space Invaders or Donkey Kong. They were very successful and in fact,......

Words: 1628 - Pages: 7

Premium Essay

Is Your Head in the Game?

...Is Your Head in the Game? Sylvester Manning III Essentials of College Writing/COMM 215 June 11, 2012 Lyn Wolford Is Your Head in the Game? The rate of concussions in contact sports is at an all time high and steadily growing at an alarming rate. With no definitive solution to this problem in sight, provisions must be put in place in order to protect our youth and professional athletes alike. Precautionary safety measures have been lackluster, and research on the issue, all but forgotten. With the advancements in technologies it is up to the authorities and more importantly the people to implement more effective means of safety, education, unyielding policies and severe punishments in order to protect the youth and professional athletes. A concussion is defined as a traumatically induced physiological disruption of brain function with a short period of altered or loss of consciousness, when a concussion occurs the brain is shaken in such a forceful way inside the skull that it causes injury. Concussion rates have doubled in this decade and account for 1 out of 10 of all contact sport injuries (Barton, 2008), the Center for Disease Control (C.D.C) has concluded that concussions in the United States have reached an “epidemic level” and there are between 1.6 and 3.8 million sport related concussions every year (Halstead, 2010) (Lincoln, 2011). Symptoms include but are not limited to confusion, headache, amnesia, nausea, sensitivity to light, double vision, sleep......

Words: 1184 - Pages: 5

한국어 | Bracelet Infinity Infiny Mode Strass Femme Zirconium Idée Cadeau Bijoux Amitié | Dr Phil S17E69 Episode 69